The World of Warcraft is Dying Theory - Ep. 25

Episode 25 June 25, 2026 01:05:23
The World of Warcraft is Dying Theory - Ep. 25
Azeroth With Attitude
The World of Warcraft is Dying Theory - Ep. 25

Jun 25 2026 | 01:05:23

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This week Art and Dylan discuss the ongoing theory that Blizzard is purposely trying to kill off the story of World of Warcraft in order to create something easier for new audiences to enjoy.

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Episode Transcript

[00:00:00] Speaker A: Foreign. [00:00:04] Speaker B: With attitudes. Hello, everyone, and welcome to another episode of Azeroth With Attitude. Listen, you went all in on last week's episode, so I was like, I need to go all in on this one. [00:00:21] Speaker A: We gotta switch it up a little bit. [00:00:23] Speaker B: We gotta switch it up. We are so excited to, you know, talk about World of Warcraft. We have actually a little bit of something to talk about today with World of Warcraft. A brand new patch just dropped that has a bunch of little tidbits in it that we can talk and then a little bit of maybe drama in the World of Warcraft scene. Platinum. [00:00:49] Speaker A: Wow. [00:00:50] Speaker B: Shout out did a really amazing video about the writing in World of Warcraft and it's got the girls talking in the wow community. So I figured we'd talk about that a little bit. But my name is 8bit Dylan and this is Art. [00:01:07] Speaker A: Hey, diva. Ay. And [00:01:11] Speaker B: I just am excited to get into this. But before we get into this, how you been, girl? Hey, girl. [00:01:19] Speaker A: Good. I have been playing WoW again, which is exciting. I played the new patch. I'm also still fiercely into Guild Wars. I will literally stream play wow. Play maybe for like, another half an hour and then just swap immediately to Guild Wars. So it's been a lot of that in my life. I have had a bit of, like, a lull when it comes to streaming. I just felt a bit uninspired this, like, last week. I think it's also probably just like, the energy from, like, still coming down from, like, two switchcon and LFG London and everything. So I've been feeling a little bit uninspired, which made me panic because I'm like, I'm used to producing so much so quickly, so I was like. And then I. I don't know, I just kind of bounced back in a way. Like, I streamed and people were talking to me about this because I made a story post and everybody was so sweet and, like, so encouraging. And I was like, girl, what was I even worried about? Oh, and I also finished Resident Evil 4. Yes. [00:02:20] Speaker B: Did you like it? [00:02:24] Speaker A: Oh, it was a flop. Oh, I didn't like it. I thought it was. Oh, I'm so sorry. I thought it was. No, wait, wait, wait. [00:02:36] Speaker B: So for real, you played the remaster, right? Just for context for the viewers. [00:02:40] Speaker A: The remake. The remake that came out 2023. Yeah. Okay, so just. I'm gonna just briefly say why. Why? I don't like. [00:02:47] Speaker B: Yeah, I need to know. [00:02:48] Speaker A: I fell in love with Resident Evil. [00:02:50] Speaker B: Yeah. [00:02:51] Speaker A: Playing Resident Evil 8 and Resident Evil 2, especially Resident Evil 2. I genuinely like, I want to replay it already. That's how much I liked it. Especially Claire Redfield. The hype around Leon. Sure. But I also feel like it's getting to a point where it's like a little bit like almost put on by, by, by the community. I don't know. I don't know. It just feels a little. I can't, I can't tell you. It almost feels like, you know, he's such a. Like he's so corny. He's so corny. He's like, oh, is that what they teach kids in school these days? Like, why are you acting like a 40 year old, like homophobic man? I don't know. He's just, he's a little. I don't see the hype around him. Also his hair is ugly anyway. But I, I just feel like Resident Evil 4 felt like I played a war game. I was, I was infiltrating military camps the entire time. I felt like I was doing a bunch of like fluff and it felt so like not important. Whereas Resident Evil 2, I felt like I was navigating this police station and any, all of these like places and there, there was danger everywhere and every move I made counted setting up stuff and it was just like if that's so impactful and also a lot scarier. I knew Resident Evil 4 was not going to be scary, but I genuinely didn't like it. I. I really didn't. The story also went nowhere. It almost felt like the island episode of an anime. [00:04:13] Speaker B: Fully agree, full. [00:04:15] Speaker A: The story went nowhere. [00:04:16] Speaker B: I. [00:04:17] Speaker A: And I think I'm just also going into Resident Evil with the wrong mindset. Cuz I think it's all going to be like cohesive storytelling. No, no, no, no, no, no, no. Not a crumb of that. In that, in that, in that breakthrough. Sorry. [00:04:29] Speaker B: No, no, no. It's so true. No one plays Resident Evil for the story. Like it, it, it. I think in the early games maybe because there's actually like a beginning, middle and end. But in some of the later games it is so by the books at this point because it's like how many zombie apocalyptic events can we go through and try to make a cohesive plot? But I will say I agree with you on Resident Evil 4. The last half of it does feel like a war game. Like it's crazy. [00:05:02] Speaker A: So rough. [00:05:04] Speaker B: It's rough. It's rough. And I would argue that the remake does make some changes to the game to pad the play time of it. Especially when you're in the lake Area with like the boat and you're exploring there. That whole section is not like an open world, like, format. [00:05:26] Speaker A: And then it just. And then it also. But didn't end so abruptly. There was no, like, big climax. You know, I make this analogy and stream. So I was like, I felt like I was waiting the entire game for to reach the climax, but I've never been reached a single climax. Not one. Okay. Whereas Resident Evil 2 was like, yeah, yeah, yeah. You were. [00:05:45] Speaker B: You were jerking off all of the zombies. [00:05:48] Speaker A: Like, it was wild. It was such an experience. Resident Evil 4. And then also my biggest point. And I'm going to be done with this Ada. Okay. Love her. I was waiting the entire game for her to finally come there. She finally reunites. They exchanged like two sentences and then they just keep on moving on. She cannot form a coherent sentence. He is just not asking the right questions. And it's just like, this bitch died and like, resurrected and like, looks fiercer than before. And nobody dares to wonder, hey, what happened to you? Like this. It goes nowhere. I was so angry. I was genuinely angry. I'm not kidding. I had a whole rant on stream. [00:06:30] Speaker B: You should. Here's my hot take. I think Ada Wong is a really stupid character, especially after playing Resident Evil 6. I, I, she's in there. Yes. She's in Resident Evil 6. And Resident Evil 6 is a horrible game. It's not good at all. They. They do, you know, like the saying form over function. It has neither form or function. It's just like a mess of a game. And I, they. The story is abysmal. My challenge. My challenge to you. If you liked Resident Evil 2, I know that you said you would never play it. I need you to play Resident Evil 7. It is. Oh, no. [00:07:19] Speaker A: I will play it. I'm playing it. [00:07:21] Speaker B: Oh, okay. [00:07:21] Speaker A: I've already bought it and I'm already planning to play it. [00:07:23] Speaker B: Okay. [00:07:24] Speaker A: I am so excited. Even though I already know what's kind of happening. I, I know that I know like the, the most important stuff. I don't know all the little details because I've played Resident Evil and Resident Evil 8. DLC also gives you more context. [00:07:39] Speaker B: Yeah. [00:07:40] Speaker A: I'm also skipping Resident Evil 4 DLC [00:07:42] Speaker B: because I don't give a. Yeah. [00:07:45] Speaker A: But I will be playing Resident Evil 7100 and then I'm. And then I'm finally going to be playing Requiem Girl. [00:07:51] Speaker B: Requiem is, in my opinion, the best Resident Evil game. [00:07:55] Speaker A: I am so excited. It's so good. People have said that it brings back that, like, Old school feeling of like Resident Evil 2. That they're like. And so I'm like, I'm so excited. I know it's going to be probably the scariest one, but I can't wait to be scary. I will say I need it to be scary. I want to be scared. I want to leave with trauma. [00:08:12] Speaker B: I will say the game gives you an option of playing in first person or third person mode for your first playthrough. I would keep the default, which is Leon is in third person. Claire is. Or not Claire. I forgot her name. Grace is in first person. I would play it that way. It makes it scarier. [00:08:37] Speaker A: Scary. [00:08:37] Speaker B: It makes it very scary. [00:08:39] Speaker A: I know that her part is a scary part. And I'm Girl. [00:08:42] Speaker B: Girl. That. I will. I will say Grace's sections. Pooping, pissing. [00:08:48] Speaker A: Yeah, because she can't defend herself, right? [00:08:52] Speaker B: She can defend herself. You're fighting. Oh, you're fighting in the Grace sections. [00:08:57] Speaker A: Okay. But I'm excited. [00:08:58] Speaker B: But I. I can't wait to hear your review after Requiem. Because if I don't want to spoil anything, I just want. I can't wait to hear your. Your review post. Requiem. [00:09:09] Speaker A: Okay. [00:09:10] Speaker B: And I will say I heard that [00:09:11] Speaker A: it brings back a lot of old plot lines. [00:09:14] Speaker B: It does. It does bring references, especially if you play two. You'll really like Requiem because it references. [00:09:20] Speaker A: This makes me so excited. [00:09:21] Speaker B: It makes a lot of references to 2. I will say 7 is very, very scary. Requiem and 7 also suffer a little bit from the Resident Evil 4 formula, where the last half becomes kind of like a war game. But the ending of seven, it's. It's more combat heavy than you. Than you would expect. And in Requiem, the war part of it is actually in the middle of the game. So it goes like, okay, horror, then this, like, weird war, and then it goes back to being horror again. Okay. [00:10:04] Speaker A: Okay. Okay. [00:10:05] Speaker B: So it's a little bookended in Requiem, which is good. [00:10:08] Speaker A: I'm. I'm. Anyway, I'm still so excited. But. Yeah, that. That. That's about me. What about you? [00:10:13] Speaker B: Yeah, I have been. Listen, we've. I think we've stated this on the podcast before. I'm very bad about taking breaks and knowing how to relax. I have this entire week of work off, and I have only ever filled it with projects. Guess how much gaming I've actually done in this week off? [00:10:34] Speaker A: None. [00:10:35] Speaker B: Zero. Like, I have not. [00:10:38] Speaker A: I'm not surprised. [00:10:38] Speaker B: I have not. [00:10:39] Speaker A: You're not bad. You're terrible at it. [00:10:41] Speaker B: I know. It's really bad. [00:10:43] Speaker A: I am sister I need you to fix this. [00:10:46] Speaker B: I know. Listen, here. Here's what I've been feeling. My time with. I was. This was my day yesterday that just to give you a context of how insane I am, I woke up in the morning, I live streamed. So I live streamed for about three hours. Three. Three and a half hours. I then had a coffee date with one of my co workers at Roblox, because she lives here in Austin. So I drove to the coffee place, met up with her for about an hour. I then came home, and I immediately had to hop on a call with two of the members of our D and D group to help make their characters. Then they made their characters. It's happening, which is, girl, these characters. The minute when they started, like, role playing a little bit, I was like, oh, this is gonna be fun. Fear. [00:11:52] Speaker A: They were role playing. Oh, my God. You need to tell me everything about it. After podcast. [00:11:58] Speaker B: Yeah. [00:11:58] Speaker A: Okay. [00:11:58] Speaker B: And then that. That lasted up until I needed to go change and do a volleyball tournament. So I got changed in my athletic clothes, headed off. I brought a change of clothes with me to head off to the volleyball, did that for an hour and a half, Competed in this tournament. It was fun. And after that, immediately had to go to a watch party. So I drove over to my friend's house. My friend let me use their shower. I showered up, got ready, watched the finale of the live reality game that they hosted, and then I stuck around later that night to help them decorate their house for the live reality game that we're helping film this weekend. That was. Oh, and then I came home and had to edit the podcast and upload it. [00:12:55] Speaker A: These are. [00:12:55] Speaker B: This is a normal day for me [00:12:57] Speaker A: when you choose yourself. I'm gonna be a therapist now. When do you choose yourself? Do you not like yourself? [00:13:02] Speaker B: I don't know, girl. [00:13:03] Speaker A: Do you not like your free time? Do you not like what you do? You need to start choosing yourself a little bit more. And people call it selfish. I'm like, it's not selfish. [00:13:13] Speaker B: Like, you're. You. [00:13:14] Speaker A: You're gonna have yourself until the end of, like, all of it. So, like, you need to be kind and, like, choose yourself. [00:13:21] Speaker B: I know I say that as I'm about to go. [00:13:23] Speaker A: I. I got that vibe off of you immediately when I met you. Like, you're just so, like, yeah, yeah, no, I'll do that. Yeah, I'll do that. You spread yourself so thin. For what? [00:13:34] Speaker B: I don't know. I. It's. It's like a norm. I don't know. I think I'M like a high functioning, just ball of stress. So I'm like always go, go, go, go, go. [00:13:44] Speaker A: But you're so calm at the same time all the time. You never complain, you're never like. But like, is it really a high? Like, do you actually enjoy that or are you just avoiding? Are you just avoiding chilling because it would meet all your demons, I might think. [00:13:58] Speaker B: I think for me not to make this a therapy podcast, but I think for me, we're already in it. I know for me. And let me know in the comments down below if some of y' all also suffer from this. I, when faced with actual free time, have an abundance of choices of things I like to do. So whether that is Legos, read comics, watch anime, play video games, that it is so overwhelming the amount of choices I have and things I want to do in my free time that I actually end up doing nothing. So there will be times, I know there will be times where I'll have like an extra like 40 minutes to do something and I will sometimes sit at this computer and ruminate for 15 minutes not knowing what the I want to do because I'll be like, well, there's a there. I want to play more Lego Batman. Oh, but I also want to play some World of Warcraft. Oh, but I also would love to do some Guild Wars. Oh, oh, but you know, I also bought a few games on Steam that I haven't tried yet. Oh, but I also need to organize all my comics. Oh, I also. [00:15:07] Speaker A: That is adhd. That is adhd and I have adhd. You need to, you need to, you just, you need to just get the engine started by picking one thing you're not going to let go of. Like, just, just pick one thing and just do it. Just do it. I know, I know that thing like the overwhelm of choice and then that makes you go into a freeze. I know that. Just pick the first thing you see and go for it. I know I need, like, that's what I like. And, and you're, you're going to love it. You're going to love doing it. Also, like, literally being a content creator, you need. Well, I've said as you have way more, you have way more years on your back, but I feel like, no, [00:15:40] Speaker B: you have more years on your back. Girl. Got her. [00:15:49] Speaker A: I just got that. Anyway, first of all, I don't. Second of all, I feel like for me to be interesting on stream and on my content is I need to like make, consume stuff to be able to talk about that stuff. You know, like, if I'm not consuming pop culture and other games or like, or like, stuff in general that's like, current. [00:16:11] Speaker B: Yeah, I. [00:16:11] Speaker A: It's. It's kind of hard to on stream sometimes, like, talk about stuff, you know, because my stream is very much about like talking about current stuff. And so, like, I need to also consume in a way. I see it as work. Like if I sit down and watch the whole season of the new Vox Machina, I get to then talk about it on stream and a bunch of people will chime in and it becomes like a whole thing. So try to view it as that if it's hard for you to actually do it for yourself. [00:16:37] Speaker B: That's true. I. I really do need to like, [00:16:40] Speaker A: play a game and then tell me next week about that game. [00:16:43] Speaker B: Yeah, I. I agree. I need to. I have been playing some games on my travels. So. Like, there's this game called Dungeon Clawer that I've been playing and it is a rogue, like the book. No, no, no, no. Okay, it's Clawer. It's a claw game, but it's a rog like game. So the way you attack is the claw comes down and you're grabbing swords out of a claw machine and then those turn into attacks and then you grab shields and the shields turn into defense. So it's been all right. I tried Guild Wars 1. I now I played Guild Wars 1 a little bit back in the day, the original, like base game, Guild Wars 1. And I loaded up Guild Wars 1 just for the of it. Because I was like, sure, why not? And I forgot that Guild Wars 1 is structured differently than Guild Wars 2. [00:17:46] Speaker A: So Guild Wars 2, very different, apparently. [00:17:48] Speaker B: Yeah. So in Guild Wars 2, there's like expansions and those expansions keep the timeline going, keep the storyline going. But In Guild Wars 1, the expansions are actually like full fledged standalone games. So your character that you play in Guild Wars, I. Correct me if I'm wrong. Chat. In Guild Wars 1's main story, when I play the Nightfall campaign, I actually can't use the same character. I have to make a new character because I'm playing through another storyline in another part of Tyria. And it. Because I think like timeline wise, like they hop around the timeline a little bit. So. [00:18:30] Speaker A: Okay, it's about to release on the [00:18:32] Speaker B: phone, by the way, which is going to be fierce. I need them to fix the UI if they're going to add it to the phone though, because that UI is horrendous. But navigating your missions in Guild Wars 1 is a full time job because I don't understand. I got a mission where it's like, go kill two termites like, or two locust things, mama. It didn't tell me where the fuck I needed to go for these locusts. Where the fucking termites were. I was walking around my, my big boobied mesmer walking around like, what? Where am I? Oh my God. I'm trying to kill these termites. [00:19:12] Speaker A: And is this a termite? [00:19:13] Speaker B: Is this the termite? And I'm just hitting anything that moves. Yeah. So it's been fun. What, what has been truly gaggy for me is I am in Living World Season 4 in Guild Wars 2. So I've been streaming that and one of the characters, Kos, who is kind of like seen as like the new leader of the undead. Now that I don't know. I don't want to spoil too much of the story. There's like an undead race and Kos is one of the leaders of that race. You actually see Kos when he's a human in Guild Wars 1 and he's like your main companion in Guild Wars 1 Nightfall. So, so I was like, wait, oh, [00:19:57] Speaker A: that is so cool. So that is so fierce. [00:20:00] Speaker B: So this guy must die at some point in Guild Wars 1. Or maybe he lives his life and dies of old age, but then he is an undead by the time Guild Wars 2 comes out, which is a thousand or two hundred plus years. [00:20:12] Speaker A: Oh, I love stuff like that. [00:20:14] Speaker B: Yeah. [00:20:15] Speaker A: Oh, that's so cool. [00:20:16] Speaker B: And the way I was like, really cool. It's k. Like I was freaking out. [00:20:21] Speaker A: That was, that's really cool. Yeah. Okay, challenge for Dylan, everybody. Dylan needs to finish the game by next week and tell us about it. [00:20:29] Speaker B: Okay, I will try. I, I, the thing is. [00:20:33] Speaker A: No, the last thing I want you is to feel more stressed though. [00:20:37] Speaker B: It's also going to be very difficult for me because I am extremely busy this weekend helping my friend film a reality show. And we have to film early next week because I'm gonna be gone for VidCon. So I don't even. [00:20:49] Speaker A: Well, I can, I'm joking. I can. [00:20:53] Speaker B: It's just like I can't. I won't even have time to play a full video game. But we're gonna try. I'm gonna play some stuff while I'm traveling. [00:21:01] Speaker A: So there's that, that's the nice thing about like long flights because, you know, there is nothing for you to do that could be productive right now. The only thing that you can do is sit on that plane and focus on getting there. You have nowhere to go besides sitting in that chair. [00:21:19] Speaker B: So. [00:21:19] Speaker A: So like. And you just get to truly relax. Nobody can like, have a hold of you. You're just really in that like little capsule and you can just do whatever you want. But I'm sure you will find something to do. Like write a script for a video or something. [00:21:33] Speaker B: I have done that before. But the thing that. Another thing that I have been doing. Two more things. Been playing more paralives. Love. Love paralives. It's been so much fun. I've been doing it on stream. I played a little bit off stream. And then I've been playing Kingdom Hearts 1 on Proud Mode. And this has been like a long journey. Whenever I'm on a flight or something, I'll load up Kingdom Hearts on my Steam deck and I'll play through more. So I just beat the Ursula boss fight, which in my opinion is one of the hardest fights in Kingdom Hearts. Because remember, you have that dumb swimming mechanic. So trying to dodge stuff is incredibly difficult. [00:22:14] Speaker A: Much, much harder. [00:22:15] Speaker B: Yeah, much harder. And you have less combos because it's just so difficult. And I finally beat. [00:22:23] Speaker A: I remember raging as a kid at Kingdom Hearts. Like wanting to throw my controller against the wall because I couldn't beat some bosses. Yeah, I eventually beat them, but even back then I was like, I'm not a soul, like gamer. Not for me. [00:22:38] Speaker B: You said no, ma'. Am. [00:22:41] Speaker A: I rage. I get angry. [00:22:44] Speaker B: Yeah. She. [00:22:45] Speaker A: She. [00:22:45] Speaker B: She beats people. [00:22:46] Speaker A: I'm just kidding. I do. I beat people up. Yeah. I fiercely. I speak with my fists. Also, I need to. I need to play Kingdom Hearts 3. I never finished it. [00:22:55] Speaker B: It's kind of okay. You need to. At least. [00:22:58] Speaker A: It was kind of poop from a butt. Let's be real. [00:23:00] Speaker B: How far did you get into it? Cuz the ending is where all the story is. [00:23:03] Speaker A: Maybe like two hours. [00:23:05] Speaker B: Oh, you have to. You have to beat Kingdom Hearts three. Kingdom Hearts three. You have to. This is the shitty part. [00:23:13] Speaker A: You say that, but you don't even play games. [00:23:15] Speaker B: Okay, I beat Kingdom Hearts 3 and the DLC. [00:23:18] Speaker A: Okay. [00:23:20] Speaker B: Kingdom Hearts 3. You definitely need to beat the story. And you also need to play the dlc, which is the shitty part, because the DLC actually wraps up the story. [00:23:30] Speaker A: Oh, it's giving Resident Evil. [00:23:31] Speaker B: It's giving Resident Evil Because Kingdom Hearts 3. You'll play it and it'll have a good ending. Well, it has an ending and you'll. I don't want to spoil anything because the. The finale is insane. In Kingdom Hearts 3 because they try to wrap up literally every fucking storyline that has ever existed in every side game and main game, including the mobile game. [00:24:00] Speaker A: Hold on. What a segue to another topic. Oh, that almost felt too perfect. Like, almost like you planned for it. [00:24:09] Speaker B: Maybe, Maybe so. World of Warcraft. [00:24:13] Speaker A: So World of Warcraft. Talking about storylines and finishing them up quickly, as if using up leftovers for a freshly cooked meal that then tastes kind of funky because you've used the most random stuff just because you want to finish it so you can start over with a clean and new fridge full of new planned out meals. Where am I going with this, girl? But you get what I mean, right? [00:24:39] Speaker B: Needs to get cleaned is what I'm hearing. [00:24:42] Speaker A: Well, but you get what I mean, right? [00:24:44] Speaker B: Yeah, I get it. I get it. [00:24:45] Speaker A: Close off all the leftovers. [00:24:47] Speaker B: Yeah. Do you want to talk about the Platinum Wow. Video first or. [00:24:52] Speaker A: Okay, so I'm gonna tell you what I've seen about this. I love Platinum Wow. Huge shout out. What a. What an icon. Also, Hunt, he made a. He mentioned in a video that he was 13. 13 years ago, which means he's 26. [00:25:09] Speaker B: Right? [00:25:10] Speaker A: He's a baby. [00:25:11] Speaker B: Is that right? 26. Yeah, 26. [00:25:14] Speaker A: Well, if he. I was 17. 13 years ago, he was 13, so he's 26. [00:25:24] Speaker B: You are acting like a four year age difference is a Canyon Valley decade. [00:25:34] Speaker A: I don't know. Like, did you not. I made huge, huge, like, changes in my life when I was 20. I'm different person when I was. I. Do you think you were the same person as 26 when you were 30? [00:25:47] Speaker B: Girl, I'm not the same person I was two years ago. [00:25:50] Speaker A: Like, I'm not the same person I was three days ago. Okay, we can tell. No kidding. Like, so anyway, I. That, that just shook me a little bit. I don't know, I just expected him. I always expect people to be older than me and then they turn out to be younger with you. And then I'm like, how dare you? [00:26:06] Speaker B: Yeah. [00:26:06] Speaker A: Anyway, see, I don't have that problem. [00:26:08] Speaker B: They're always younger than. [00:26:10] Speaker A: Because you're old. [00:26:10] Speaker B: Yeah, yeah, yeah. [00:26:13] Speaker A: But no, 40s is the new 30s and 60s is a new 40s. About 40. No, I'm just saying. Okay, okay. Yeah. So I saw like a few. Of course, successful. That is Twitter. I saw people being like, first, let's [00:26:32] Speaker B: explain what the video is about. [00:26:33] Speaker A: All right. Okay. So the video, the thumbnail is like, crazy. The end of World of Warcraft. [00:26:40] Speaker B: Okay. The end of the video. [00:26:41] Speaker A: If you know, you know I usually always complain about World of Warcraft creators, especially someone like, I don't want to say their name, but you know who I mean. There's people that make super clickbaity video and they're all successful and they're so clickbaity. Like World of Warcraft will add a new type of food to the game and I'll be like, world of Warcraft revolutionizes cooking. It's like every single time something like that. And I always complain about that. And in this video you could argue it's clickbait. However, it is actually not. [00:27:14] Speaker B: Yeah. [00:27:14] Speaker A: And I feel like a lot of people get really got really angry at that video and I'm 100% sure they have not watched it or they have not just listened to what he said. The video is incredible. Okay. The video made me go, what? Ah. Like I. For someone that consumes so much World of Warcraft that thinks he's like up, like up like you know, like up to date. I actually was kind of gagged at what he, what he said. Like I was like, that makes so much sense. But yeah, so people got very mad being like, oh this like you know, dooming. And even from someone like Platinum who's supposed to be like, you know, like a fan of the game. And I was just like, girl, what is this video about? Did he really do it? Like it was. Was rent due? Because it works. [00:27:57] Speaker B: We also haven't still not explained what [00:27:59] Speaker A: the video is about the video because. No, but I was first. I wanted to tell like, like how I experienced it because I still didn't watch the video. I just know that it's called the end of World of Warcraft. So yes, it does sound like a doomy negative video. But actually the video is about Blizzard having a very incoherent storylines since the end of Mists of Pandaria until the end of, well the end of like Shadowlands basically. Dragonflight starts to pick up the shambles, but a lot of like you know, like they'll do a storyline and then they take a seven year break or like a 13 year break and then they will try to finish it up super quickly all of a sudden. And we've noticed so like. And then also he explains how there's been like several changes in creative direction. Like when Chris Metzen left and then somebody else came in, that guy decided to do the burning of Tel Jasil without really knowing where this is going to go one day. So then he gets kicked out because of, because of sexual misconduct gag. That was a, that was a that was a depressing time to be a World of Warcraft player. Everybody was playing Final Fantas. It really felt like at the end. And then another guy came in who had to pick up even more shambles. And then he had to sort of use Shadowlands to conclude the mess this guy has done. And then he leaves and Chris Metzen comes back. And now Chris Metzen is, like, already six months into the War within, and he's like, this is a mess. Which you can tell in the War within that some of it didn't make sense that you could. That there was very, like, hard cuts. So basically what he says, the video is not negative. He doesn't say that the Midnight Story is perfect. He does say that it's a bit fast, that it's a bit like, that it's not the most grand story, but it makes sense. That's what he's kind of saying. So basically, what World of Warcraft is doing, they're doing, like, a soft reset where they try to finish major plot lines. Unfortunately, they have to do it a little abruptly so they can finish off this trilogy and then have, like, solid ground to build a new story where people that have just started playing the game can also understand it without, like, if you play the Dalaran cinematic and the dollar. If you play the High Elf versus Sun Reaver cinematic in Midnight and you didn't know what happened 13 years ago, you have no idea what's happening. [00:30:29] Speaker B: Literally, no. [00:30:29] Speaker A: Genuinely no idea. Yeah. Because it's so, like, messy. And then the reason, like, the Blood Elf story can also be like, he. He. The video is so good. Just watch it. Like, all of him. All of him. Like, it's like a ray of sunshine. You're like. Like, everything just kind of makes sense all of a sudden. [00:30:46] Speaker B: I think what I really appreciated in the video or appreciated in the video is you can tell that Platinum Wow is just a fan of MMORPGs in general, and he's just that nerd. [00:30:59] Speaker A: I love that. [00:31:00] Speaker B: Yeah, he gets it because it is so difficult. I. This is what I love, especially as someone that, like, now works behind the scenes in the games industry. Applying game industry knowledge to how a game like World of Warcraft does its story, I think is so smart. Like, Platinum. [00:31:20] Speaker A: So interesting, too. [00:31:22] Speaker B: Yeah. Platinum wow. Literally going through and being like, it. The. The narrative dips and valleys, or the. The. The. The hills and valleys of wow's story coincide with the firing of people, the rehiring of people, the restructuring of how creative works. Because it makes sense. Because I. I Think what really makes sense as a whole for World of Warcraft and I think not to bring Guild wars into this. Why Guild wars has a bit of an easier time telling a story is because each World of Warcraft expansion before this trilogy has always been built as if it is the last expansion that is going to come out. [00:32:04] Speaker A: And that gagged me when he said that. [00:32:06] Speaker B: And it's true because every single expansion adds in all these insane mechanics and like artifact weapons and like these crazy game like changing mechanics that last for one expansion because they want you to feel the FOMO of going in, grinding for the thing and then narratively telling a story. But WOW has always suffered from telling this overarching world story because each expansion has to be built as if it's the last. So yeah, certain characters show up, certain characters don't show up. They also don't want to add a character in that may be there for two quests and then has to off for the rest of it. So Metzen comes in and is like, this is a mess. We are not setting ourselves up for success for the next 20 years. We're going to bleed players who don't want to play 20 years of gameplay to understand what the is going on. So it makes sense to kind of soft reset the storyline and wow, let's merge all the elves together. Let's tie up loose ends that are happening within the story. There are definitely still huge narrative beats that need to be covered, such as obviously the sword that is sticking out of Azeroth. We need to like understand what is Azeroth going to look like post world soul? Like will Azeroth get destroyed? What does that look like? Will the alliance and the Horde no longer exist after this? Regardless of whatever the path is that the writers of WOW want the story to go into, I think they want post trilogy to have a clean slate, to tell a grounded story that is not a world ending apocalyptic plot. Because I think it's so difficult when you have gods and titans and like the void coming in and the legions invading and it's like, where do we go from here? It can't always be this massive world ending plot every single fucking time because players get exhausted with that shit. So yeah, I thought the, the video was very good. It did a great job. I think it made sense to talk about the end of Warcraft because it's the end of one era and onto [00:34:34] Speaker A: the next and it makes sense. So it wasn't clickbait, it was genuine. I loved that analogy he had with superhero superheroes. I mean, you must have ate that up. [00:34:45] Speaker B: I ate that up because I was like, I see. I see the symbolism. [00:34:49] Speaker A: Yeah. Because didn't Marvel do that also with like, Endgame where they kind of like wrapped it all up? [00:34:55] Speaker B: Yes. [00:34:55] Speaker A: And then they restarted. And I think that makes sense. Like, you don't want to. You don't want to watch Iron Man 7, but to understand Iron Man 7, you have to go watch Iron Man 1, you know, like, I don't know, like a game. What gagged me was when he talked about, like, all these systems that get introduced. Because we always complain. We used to complain in World of Warcraft so much about borrowed power and that it leaves us and then we have to regrind it. And I always looked at it from a gameplay perspective, but now looking at from a story perspective, I'm like, of course they had to do that because they needed to make it feel like, oh, we need to go get this grand weapon, this artifact that is able to fight the Legion in Sargeras, but somehow it's useless then. And then you just have to go to. Yeah, like, it's just weird, you know? Whereas Guild wars, for example. Sorry to go back there, but like, [00:35:47] Speaker B: the comments and let us know. [00:35:49] Speaker A: They just. They just kind of like your character stays powerful after you make it powerful. And then, yes, there might be some, like, new things, like new class, new talent stuff, and there might be like new legendaries, but your old legendary is going to be just as good, which makes sense thematically when you think about it. Why would I be getting this ancient artifact weapon that is literally supposed to end like the Legion and then it becomes a gray item after, you know, it's weird, you know, So I do think that it's exciting, but I thought because people saw this so negatively and like, oh, old World of Warcraft is dying. But I'm like, no, to me, this is exciting. To me, this is like a wait. We might actually get like a fresh start, which is quote unquote, a wow too in World of Warcraft, you know what I'm saying? Without having to make a new game, I feel like we might actually be going towards a really, really, really good era of World of Warcraft. Because I also agree that the story was tied up really quickly. But now that I've watched this video, I'm like, it makes sense. Yeah, it makes sense. [00:36:54] Speaker B: And I think you're to bring it back to Kingdom Hearts 3. I think you're gonna see. I mean, Kingdom Hearts is doing the same thing. So in Kingdom Hearts 3, the last like two hours of the game is very much World Soul Saga trilogy. They are wrapping up. Bam, bam, bam, bam, bam, bam, bam. All these storylines across like the 20 plus years of Kingdom Hearts or however many it's been. Yeah, like side characters are showing up and they're wrapping up their storyline and oh, we need to know how XYZ character is coming back alive or staying dead. They're explaining it all and it's a rush. You're like, whoa, what the is happening? Why are so many story lines getting wrapped up so quickly? That's what it feels like in WOW right now, where it's just like this decade long rivalry between all the elves is wrapped up in five quests. Crazy. Crazy. [00:37:53] Speaker A: And it's like, oh, we murdered each other for centuries. But shrug. Yeah, we have a new. We have a new son. Well done. Well, I don't know like, and, and I was the first person to be like, well, a lot of people were. A lot of people were like, what is this? This is weeks. But. And I also feel like that is still kind of Blizzard's fault because they kind of acted like this is going to be this grand reunification of elves and we thought it's going to be like the most majestic story ever. Well, meanwhile they're just like, okay, let's wrap this up. Actually, let's put them all together so when new players come in, they can just be like, oh, there's elves living in the city and not. Okay, so actually there's like 14 different tribes and these have a rivalry. These have a rivalry. This one has like a subgroup called Sunreavers. And you know, it's like, it's a lot, It's a lot. But I am also, I also don't want it to be too simplified at the end of the day because a game like World of Warcraft should have all these intricate little stories, you know, but so it's going to be important to not dumb it down too much. They need to make sure they find like a way where World of Warcraft still feels like it has a rich story that if you want to dive deaver, dive deeper. You can't do that without like having to understand every detail, you know. [00:39:12] Speaker B: No, I, I fully agree with you and I think that's my one fear coming out of that platinum WOW video is it is very difficult to do a soft reset in a 20 year established storyline and it not feel honed in a little bit. And to go back to comic books, which is what's referenced in the, in the, in the book or in the video. He uses a really good analogy about how Marvel handles soft resets and how DC handles soft resets. And we're heading towards a dc, I think, or Marvel soft reset, which I don't like. So how Marvel does soft resets, the. The character of Spider man that shows up and I don't know, say the 70s, I don't know when he came out. 70s, 80s, maybe even well before that. It is the same character, regardless. So you can go back to those comics and read the entire storyline of Spider Man. It's the same character. The issue is there's no progression. Spider man is narratively stuck in a box and has been since the 60s 70s. He's still not with Mary Jane. Like, they're like, will they, won't they? It's very fucking weird. You have this character that's like kind of always in his 30s now. He's been in the 30s for God knows how long, as opposed to DC. How DC handles soft resets is it's a full reset of the universe. There's usually like a massive plot that leads into a reset of the universe. So the storylines are sometimes changed, the origin stories are sometimes changed, but it's pretty much the same. And it's really easy for new readers to come in whenever they soft reset the universe because the storylines are still establishing themselves. Past events are still canon, but it's a good jumping off point to really get into the story and learn something new about these characters and establish new lore. My fear is that WOW is heading towards a Marvel soft reset, where it's a reset, but it's so easy for them to reference something from like 20 years ago and you're still not going to get it. As opposed to a D.C. soft reset, where we are actually resetting the universe of World of Warcraft. And yes, having prior knowledge is good, but now we're telling full, complete, complete new storylines in World of Warcraft. And that's what scares me a little bit, is can they actually tell a story that feels like a reset post trilogy without it not feeling like it has to live on the foundations of the 20 plus years that we've gotten a while so far? Yeah, I don't know if they can. [00:42:06] Speaker A: That's a very good point. But and another thing that I also don't necessarily want is the character's children continue the story which we've seen in other, like, universes. Yeah, like, okay. I mean, some part of it makes sense, especially for like races like humans, I guess, because they get older but it's like you don't want to play World of Warcraft and you don't have like, you know, Jayna Thrall Tyrande. And, you know, I don't know, I would feel weird about that as it's. But at the same time, like, how do you do it? Like, how do you continue this? Because if you say, okay, well, if they're going to tell a full fledged story, like, let's say they want to tell a story of Jaina, her past is always going to be important though, no? Like, how can you reset a story and not reference that? She had this thing with Arthas and she did this horrible thing in Dalaran with the blood elves and everything. How do we, how did, how do they reset that? You know, and you can't. [00:43:09] Speaker B: That's. And that's like the difference between the two is in a Marvel reset, Jaina's always the same character. Like, yeah, she'll have like little stories here and there, but Jaina is always Jaina as opposed to like a DC reset, Jaina, they may reference her backstory here and there, but her backstory is like not what's important. It's like what she's doing going forward from here. So like, I think it just depends. Like Batman in a soft reset. Yeah, his origin makes sense. Like his, you know, the parents get shot in the alleyway. It's always the same. But most of the storylines actually have nothing to do with his backstory or anything. It's usually an established story and like, you're really focused on like what he's [00:43:53] Speaker A: doing now as fascinating. [00:43:56] Speaker B: So it's like, it's really interesting and I am very curious to see what they do with post trilogy. But if you haven't seen the video, we'll link it in the YouTube description or if you are listening to audio only, strongly recommend going to Platinum Wow's YouTube. [00:44:09] Speaker A: I really recommend watching it. It's genuinely so good. If you are someone that cares about World of Warcraft as a universe and as a story and as a plot, I would 100% recommend watching that. But I find that reset, complete reset thing fascinating because it's sad in a way because you, especially if you're someone that has a bad issues, you'll be like, no, these are characters I've been growing with for so long and now it's like being a little reset. But I remember in Sailor Moon, after the first big season, they beat the first big evil and they all die and resurrect and then a new plot starts. And I thought that was insane back then. It was. It was so, so, so, so cool and it worked. But it was also a children's show, so I don't know. I don't know how. I'm very excited to see where all of this is gonna go. When he showed, like, the trilogy and then all the other expansion logos blurred out, I was like, oh, my God, where are we gonna go after this? That is gonna be a blizzcon where we're gonna be glued to our screens, hopefully in person. Fingers crossed. [00:45:13] Speaker B: Yeah. [00:45:16] Speaker A: Wow. That is going to be that very, very interesting. We're all gonna be, like, gagged about what's gonna happen. [00:45:24] Speaker B: I'm gonna get Google goosebumps. Let's talk. Let's talk a little bit, though, about the new patch that just came out in World of Warcraft. [00:45:30] Speaker A: Oh, yes. [00:45:32] Speaker B: I forgot the name of it. It's like midnight. Revelations. [00:45:34] Speaker A: Revelations, yeah. [00:45:37] Speaker B: What? Let's go. Maybe piece by piece in this patch. So, yeah, let's first talk about this new quest line with Romath and Umbrich. About this new. Is it like a relic? I forgot the name of it. [00:45:50] Speaker A: It's a relic from the ancient time that was used when. It's when the king of the elves, Astalore. What was his name? Asterion, I think. [00:45:59] Speaker B: I think it is Astalore. I could be wrong. [00:46:02] Speaker A: One of them is the. One of them is the blood guy and the other one is the king. Anyway, the. The ancient. The. The king of the elves that fell during the invasion, he used it. But then something with Drakkar, the one [00:46:17] Speaker B: that, like, that betrayed all the blood elves. [00:46:19] Speaker A: That caused. Yeah, that caused the Lich King to be able to invade the sunlight. Something. They hit with that and then it got hidden and then they kind of resurrect it, and now we get powers from it. [00:46:30] Speaker B: Yeah, that was a great. That was a gay. Explain the lore of whatever this relic is. [00:46:36] Speaker A: Something about, like, resurrecting. And then they're like the girls. And then they're like, there's purple and red. Which one do you want, diva? And then you go with red because red is fierce and it, like, swirls around you. You twirl a little bit. And now you're. Now you're super powerful boots. And you got it by your two gay uncles who asked you if you want to threesome. [00:46:56] Speaker B: I've seen this video before, and it does not end well for the twink. [00:47:00] Speaker A: Do you not. Do you not get that energy when you're there with them that they Just wanna on top of you. [00:47:07] Speaker B: No, I think that. I think that might just be you, loves. I think it might just be you. I do get the energy that maybe this is just me. I just don't get gay vibes from Romath. Like, I don't. I want it. I want it, believe me. I want Umbrick and Romath to finally confess the love for each other. [00:47:34] Speaker A: Are you blind, girl? [00:47:36] Speaker B: I get the vibe. [00:47:37] Speaker A: They are so gay. They are so like. No, I'm like, I don't already. [00:47:45] Speaker B: I get the vibe that Umbrich is definitely into Romath, but Roma. [00:47:50] Speaker A: Gay. It's confirmed. [00:47:52] Speaker B: But. [00:47:52] Speaker A: Well, but gay, I guess. [00:47:53] Speaker B: Bye. He's bi, but Romath is the straight guy that Umbric is into. That Romath is, like, never giving Umbric a chance. And that's the vibe of their relationship that I get. That's just me. [00:48:09] Speaker A: It's still kind of homoerotic, though. [00:48:11] Speaker B: Oh, yeah, it's definitely homoerotic. It's like one of those straight. Straight guys that, like, likes gay attention. So I'm sure he loves the idea of, like, Umbric being into him. But then Romath is very much like, I'm. I'm like your big brother and I'm gonna give you, like, the big brother talking down to, don't talk. Don't look into the void. And then Umbrex is like, oh, I love the way he yells at me, like, very. [00:48:36] Speaker A: Yeah, I see it the opposite way. I think Romath is a greedy, annoying, bratty bottom that needs to be shot up by Amber's huge, purple, throbbing. [00:48:50] Speaker B: I think. I think, babes, you need to look within. I think this is a moment. [00:48:55] Speaker A: No, this is just the vibe that I'm getting. This has nothing to do with me. I'm just saying that this is the vibe that I'm getting from them. And, like, romance is still like. And umbrella's like. I don't know. To me, it kind of gives me that. [00:49:08] Speaker B: I think sometimes we think about our fantasies out loud. [00:49:13] Speaker A: I'm so tired of you. Let's move on. [00:49:15] Speaker B: Sometimes in a podcast format. [00:49:17] Speaker A: I'm so tired. Wrap it up. Wrap it up. [00:49:21] Speaker B: No, but I. I'm actually really excited for this update. I like the idea of. From what you've told me, it seems like this is going to be something new that is going to exist till the end of the expansion. And it made me. [00:49:36] Speaker A: Apparently, I was shocked by that. I thought that was gonna go away, but apparently it's staying until the end of expansion. [00:49:42] Speaker B: And I think this is this made me think of that Platinum Wow video and how each expansion introduces like something really crazy that ends up like kind of going away by the end of the expansion. Expansion. But I think narratively this makes sense to only exist during this expansion because they have already established that this artifact is like very unreliable and. [00:50:08] Speaker A: Yeah, and it's also not too grand. Like, it's like it gives you a bit of a passive effect. Like almost like a world buff. It's not like, oh, here is this ancient weapon that's been protected by the Valkyrs and you actually have to take it off of the God's own hands and then shove it up your pussy. And then like, I don't know, it's like, it's not like, it's not all that, you know. [00:50:29] Speaker B: We need you to deep throat this sword made by Diablo himself. And it, it's got the consuming rage of seven stars. [00:50:39] Speaker A: It has elunes. [00:50:41] Speaker B: Like, it's got elunes. [00:50:45] Speaker A: It has Elunes yeast from her own coochie smeared all over. [00:50:50] Speaker B: You took it too far. That's how you took it too far. We don't bring Elunes yeast into this art. Okay. [00:50:58] Speaker A: No, but have you heard of these diva that makes beer of a yeast? Yes. [00:51:02] Speaker B: Yeast. [00:51:02] Speaker A: Yes. Okay, okay. No, it just made me think of that. [00:51:05] Speaker B: And you, I love that the talk of Diablo's sword being inside you made you think of the woman who makes beer with her own yeast. Oh, hey dog. [00:51:16] Speaker A: Hey Queen. Hey Queen. [00:51:21] Speaker B: I. I think that this mechanic is going to be really good though. And I'm really excited that it's like kind of a passive effect. It's kind of cute. I do wish there was like a little bit more like maybe like visual variety. Because it's either void or fire. And if you are like, I don't [00:51:40] Speaker A: know, I think it's void or light. Actually. [00:51:41] Speaker B: No, no, it's. It's fire. [00:51:44] Speaker A: Maybe I didn't pay attention. [00:51:45] Speaker B: Maybe it's different. [00:51:46] Speaker A: Cuz I was like, hey guys, what should I take? They were like, girl, take fire. I was like, okay. [00:51:50] Speaker B: Yeah. So I mean, I just wish like [00:51:53] Speaker A: I did the raid though. [00:51:55] Speaker B: I was gonna say, please tell me about this raid. The Sporefall raid. [00:52:01] Speaker A: So there's a big mushroom guy in there. I walk in there, I do it on Mythic, and I'm like, hahahaha, I'm gonna do this on Mythic, you guys. On stream. I never read it on stream before. I was like, I'm gonna do it on Mythic. We killed it by the third time. The Third try, we got it down a mythic boss which just launched. [00:52:20] Speaker B: I heard it's pretty undertuned. [00:52:22] Speaker A: It is extremely undertuned. This should have been a boss that in my opinion is like the K boss. The other one, that's just one guy. The like wolf dog thing that was like a challenging boss where that you could progress. But I also feel like it. Maybe it's. Maybe it's under. Tuned on purpose. [00:52:44] Speaker B: I think it is undertuned on purpose because. [00:52:46] Speaker A: Because you can play with clearly like a trial boss. Like, this is them. This is an experiment that is being played live on game. I think that genuinely they're trying to just figure out how Mythic Flex could be introduced, how they could tune it, because tuning is such an intricate thing. And I think that I personally, I mean, I don't know anything about game design, but it just feels like they wouldn't just add this and make it so easy on purpose. Blizzard has experience in designing bosses for years. Okay. There's no way that they will just make something so incredibly undertuned and just go, this is it. This is a mythic boss. It was so easy. So, so, so easy. It almost felt like heroic. But then again, somebody in my chat suggested that maybe they're introducing a fourth difficulty. So there's normal, then there's heroic. You could usually feel a difference between normal and heroic, but not too much. The last boss of Heroic will usually be kind of similar to like the first boss of Mythic, or at least ish and then heroic to Mythic, though. Huge difference. Like, all of a sudden you're wiping for three weeks trying to get this boss down on like, as like a normal player. So then I think that they. And it's also really hard to get into because you need exactly 20 people. You need exactly these roles to be filled. Everybody has to show up consistently, blah, blah, blah, blah. So I think what they're trying to do is I think potentially Mythic Flex isn't going to be replacing Mythic. Maybe it will be the step in between Heroic and Mythic. Maybe, you know. [00:54:16] Speaker B: Yeah, yeah. [00:54:17] Speaker A: We're like, oh, we still want to. We still want more of a challenge. Let's try doing Mythic Flex where we can also have only 15. Maybe potentially. I don't know. [00:54:27] Speaker B: I could see that. [00:54:27] Speaker A: But yeah, it was really easy that it. I don't know if it had any story indication. I don't think so. You literally pick up a quest, you go in, you do it, and then you get like currency. It wasn't. You get like a reroll token. So, yeah, that's it. But it was. It was fun to do it on stream. I was gagged. I did it on the third try, but yeah, that's it pretty much. [00:54:49] Speaker B: And then we have these, like, mini zones. Yeah, there is a bit of a. Okay, so I thought it was really cool, the quest line that leads into these mini zones where it was like, you're taking these, like, kind of new. Ish pivotal characters for the Fel, the Light, the Void, and then like, really [00:55:11] Speaker A: know who they are. [00:55:12] Speaker B: Literally nobody's. But again, I think thinking back to the Platinum. [00:55:16] Speaker A: Wow. [00:55:16] Speaker B: It's like they're trying to establish these, like, other tertiary characters that we can maybe reference in the future that are part of, like. Like we're learning more about, like, the. What are they called? The Vindicators of Light, for, like, the light forged or Nye. And then we learned. I thought this was gaggy. We learn a shit ton of light forged. And I died during the Void Forge, like, a ton. Because in the dialog for when you're talking to them, they're like, oh, we've. We lost like a ton of light forged dry during the Void Forge because the whispers got to them. And I thought that was really interesting where the. The. [00:55:58] Speaker A: I didn't clock that. Yeah. [00:56:00] Speaker B: When they said that, I was like, oh, damn. How many. I'm. Now I'm curious, like, how many died? That their forces are a lot less. So you go in and the way that they're establishing this is like, were going to these previous zones the Legion were in and were for some reason going into these zones, which doesn't make. [00:56:23] Speaker A: And we're bouncing on mushrooms. [00:56:25] Speaker B: Bouncing on fucking mushrooms. You're also not fighting any of the Legion. You're fighting the Void. So then you go into these zones, which I think the. Correct me if I'm wrong. The Mushroom zone, which is the one that we have access to this week. That one is on a different planet, correct? [00:56:44] Speaker A: Yes. [00:56:45] Speaker B: I think it's like, on a planet we've never visited before. But I'm also like, if this is on a planet that we've never visited before, why are there creatures that we've seen on Azeroth? Like, what's going on here? I don't understand it. The way that they talk about it, it makes it seem like it's on another planet. But I'm like, if it's on another planet, I need these creatures to not look like they are from our plane, not. Not of this world. It. [00:57:09] Speaker A: No, I think that they said, like old Legion invasion. I don't know, something Legion related that we already have seen. [00:57:19] Speaker B: Yeah. What's interesting about these zones though is there's two difficulties. There's normal and then there's heroic. But what I thought was weird is that the heroic tier, you have to be eye level, like 274, which in my. Which in my opinion is insane for heroic. [00:57:42] Speaker A: Oh. [00:57:44] Speaker B: Which is. [00:57:44] Speaker A: I didn't know that. [00:57:45] Speaker B: Which is way higher than heroic. Yeah. [00:57:49] Speaker A: Wake and awake. [00:57:53] Speaker B: It also recommends that you go in with three people for her, which is weird. [00:57:58] Speaker A: Girl, I went in there, I was like, no, I didn't have an issue at all. [00:58:03] Speaker B: Yeah. And it's also very interesting because there's other people in the zone with you. So I guess that's what I don't understand how these. Like, same with ritual sites. This is the same thing. You're like queuing, but then you're instantly going into these instant zones. But these instant zones also have other players who are in the instance zone. So in my head I'm like, why would I just not join heroic and then see if people around me can help me? [00:58:28] Speaker A: Like, I didn't know that. I did not know that. That is wild. Honestly, girl, I'm just not gagging for it. [00:58:37] Speaker B: I'm not gagging. Yeah. [00:58:39] Speaker A: Like, let's cut it short. I'm not gagging for it. Like, I was in there. I really tried. I was like doing some quests and I was so not invested. I just like, I killed three guys and then I was jumping on a mushroom. And then I like, got annoyed at the job because World of Warcraft needs to stop doing jumping mechanics. Girl, the game is not built for it. The game is not built for it. And I will die on that hill. Specifically in Koresh, they had like a chest that I was. That I needed for an achievement. I did like, the meta achievement for it. That chest was hidden behind a jumping puzzle. I almost lost my mind. World of Warcraft is not built for that. The jumping is so funk. It's so weird. Sometimes your character just doesn't jump. Sometimes all of a sudden he yeets himself off like. Like so far away. And then sometimes he just does like a upwards jump. Even though you want him. It's like, it's so buggy. It's not built for it. The platforms, you sometimes fall through, sometimes you all of a sudden make it. It's not made for that. They need to stop, period. Also, nobody cares about grapple hooks. No one cares about grapple hook stuff. [00:59:52] Speaker B: No one cares about grapple hooks. I need them to stop thinking that they are guild wars with their movement mechanics. They're not. They're not guilt. [00:59:58] Speaker A: This is not it. Like I'm all I get. Not giving flying immediately. I was a fan of that for Midnight, but they didn't do it. But this just makes it worse. I don't know. [01:00:07] Speaker B: And this is a call to everyone that works on the puzzles in World of Warcraft. If you do not increase the difficulty of these fuck ass puzzles. Stop including them. Stop. Stop fucking including them. There is no point. This genuinely makes me mad because they have done this throughout the whole trilogy. They will add a puzzle that is so baby goo goo Gaga easy. Like you have to be truly. And this is no shade to anyone. If you struggled with these puzzles. Stupid as to no. [01:00:50] Speaker A: But you still get the option to ask Romaft to do it for you. Did you see that? At that point it is genuinely two clicks and you're done. Okay. But then it still says if you want to, you can ask Rob. I have to do it for you. And I don't want to be like, oh my God, are you like. But it's like, if that option already exists, just give us the hard one. [01:01:10] Speaker B: Just give us. [01:01:11] Speaker A: Hard option already exists. Just give us the hard one. And also like, like the Europe. Have you done that one puzzle? When you do the side stories in Eversong and. And Valera wants to. Wants you to like break a lock and then there's like four cog wheels and you have to click on the one that turns the other way. And then not only does it turn the other way very obviously, but it's also a different color. [01:01:37] Speaker B: It's so embarrassing. [01:01:38] Speaker A: So there's embarrassing Four gold cogwheels. Three of them turn this way, one of them turns this way. And this one all of a sudden is brown too. So it's like you instantly see it like, no, we had. We were dying on stream. I actually was dying laughing from this. [01:01:55] Speaker B: I need them to stop treating me like I'm a fucking idiot. I am not an idiot. We are grown ass adults. Give us the option to skip the puzzle. Someone doesn't like puzzles. But for us that like puzzles give us challenging puzzles. Like I want to struggle, I want to think. [01:02:11] Speaker A: I actually, I actually really like the one where you have to untangle. [01:02:15] Speaker B: I love it. [01:02:15] Speaker A: I love that one. I'm not a huge fan of puzzles usually, but this one, I don't know. This one was so good. And they used to. They used to be Harder. They were definitely harder in Nashatar. In Nashatar, they had this one and they also had like, the, like the Candy Crush one. And I lived. I love doing those. They weren't like super hard, but they were definitely harder than what we have now. Yeah, definitely that. [01:02:41] Speaker B: You know what, if I go to Blizzcon and if I get a chance to ask a Q A question and I walk up to that mic, I'm gonna say, hey, stop treating me like a idiot. Make the puzzles harder. I'm just kidding. I wouldn't say that. But I'd be like, hey, really like the puzzles? I'm gonna need you to up the difficulty, mama. I'll say it just like that. [01:03:01] Speaker A: And they'll be like, no, but sure. World of Warcraft is my favorite game. And it's actually kind of exciting that there's still so much potential for it with things that they can improve. Once you make a game perfect, I guess at some point you just. It's gonna die because it's done progressing, but I feel like there's still so much they can do and it's kind of exciting. I. The more I play it, the more I am, like, the more I make it almost my job, the more I realize things that could be done better. And I. And I feel like that kind of makes it exciting in a way. [01:03:31] Speaker B: Totally. [01:03:32] Speaker A: Because there's room to grow, you know? [01:03:34] Speaker B: Absolutely. Well, that's us covering the newest patch of World of Warcraft, which is Midnight Revelations. If you are new here, please make sure to subscribe to the YouTube channel. Leave us a five star review on Spotify. Spotify, Apple Podcasts. [01:03:50] Speaker A: Please tell us why you hate us. [01:03:52] Speaker B: Yes, every comment truly helps us on the algorithm, especially on YouTube, but also helps us on Spotify as well. Please, please, please, please. [01:04:02] Speaker A: Especially on YouTube. We are really close to hitting a thousand subscribers. Hitting a thousand subscribers on YouTube means you can finally monetize it. If we could actually try to monetize this and get somewhere, that would be fierce. And we're so close and I know so Many people watch YouTube videos without subscribing it. It's literally just a click. Please do it. Thank you. [01:04:21] Speaker B: Yeah, just a click. Make sure to follow us on all of our socials. Azeroth with attitude everywhere. You can also follow eight or myself a bit. Dylan and Artemir. Gaming, Gaming. The links are all in the description. And please, please, please, if you haven't already, submit your viewer [email protected] or. Or leave a comment on the YouTube section letting us know. Hey, this is a comment. This has been. [01:04:48] Speaker A: Or send me your nudes. [01:04:49] Speaker B: Please do not send me nudes. Do not. [01:04:52] Speaker A: I'm just kidding. I was just kidding, am I? No, I was kidding. [01:04:56] Speaker B: Only send nudes if you are of age to art. Please, please and thank you. [01:05:01] Speaker A: No, don't send me. I was just kidding. [01:05:04] Speaker B: Thank you all so much for tuning in. We will see you all next week with yet another episode of Azeroth with attitude. Or as some of you shady girls were saying, tyria with attitude. [01:05:15] Speaker A: Oh, my God, stop it. [01:05:17] Speaker B: And until then, stay awesome. See? Beautiful, you lovely people. [01:05:21] Speaker A: Bye.

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